It’s always satisfying when you get a Vek to kill one of its own. One might target a building with a ranged shot, but knocking it out of place will send that shot along a different path, even if that path happens to lead straight through another Vek. At the beginning of each turn, the Vek will manoeuvre its giant insects into place and set up its attacks – this is a reactionary game, so you’re meant to use this to your advantage. You’ll never experience the same fight twice, partly due to the randomly generated nature of each map, but also because the enemy strategy will always change too. Just because that timeline is screwed, doesn’t mean you can’t send someone to another timeline to try again, armed with greater knowledge of the enemy. For every building lost, so shall you lose a unit of power, and once your power reaches zero the Vek wins and the world is lost. The enemy often won’t even target your team, as its focus is on destroying the civilian structures that litter each battlefield, or reducing key structures to rubble. Each battle is turn-based, but there are a limited number of turns before the Vek retreat underground to fight another day. Placement is key to getting a good start and knowing each mech’s abilities is crucial to surviving each encounter with the Vek. Each map is a simple eight-by-eight square grid, onto which you will drop your three mechs. After a brief introduction, you’ll select your first battle zone and that’s where things get really good, really fast. From there, you’ll be transported to the first of four islands, each with their own unique landscape and dangers. Much like FTL’s humble starting ship, you’ll begin with a basic set of mechs. The Vek, as they are known, are seemingly intent on wiping out the human race and you and your group of mech pilots are all that stand in the way of our extinction. You’re a time-traveller, sent to save the world from an alien threat that lurks below the surface. Actually, it’s one of the best games of the year. Now, nearly five years later, Subset Games’ follow up Into the Breach has arrived and, well, it’s even better. I never did beat it, but that didn’t stop me enjoying its thrilling gameplay. I stumbled upon a Youtube series of it a little while after its release, which led to my immediate purchase and many hours of gleeful space battles. ![]() I must confess that I wasn’t much of a PC gamer when FTL came out.
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